![]() ![]() You'll still encounter weapons with plenty of kick like the shotgun and hand cannon, but I found myself sticking exclusively to the new crossbow, which fires a variety of non-lethal bolts. ![]() Elizabeth is no bloodthirsty Booker DeWitt, however, and players are expected to approach combat from a stealthier angle. BioShock fans are sure to greedily gobble up every detail.Īlong the way, Elizabeth runs into the Splicers of Rapture and the more confrontational citizens of Columbia. In particular, Episode Two dives into the creation of Songbird and the Big Daddies, and both Andrew Ryan and Atlas nab their share of the spotlight. Sure, it might all be retroactive continuity, but the two miraculous locales intertwine in alluring ways. Whereas the highlight of Episode One was the return to Rapture, the real delight of Episode Two is learning the ways in which Rapture and Columbia are connected. It's a simple enough premise, but it takes Elizabeth on a whirlwind (maelstrom?) tour of both BioShock's undersea haven of Rapture and BioShock Infinite's sky-bound city of Columbia. I won't spoil Sally's significance for those who haven't played Episode One, but suffice it to say that Elizabeth is wracked with guilt and will stop at nothing to get Sally back, even if it means making a bargain with Atlas, a man who isn't exactly trustworthy. The girl is now in the hands of Atlas, would-be savior in the eyes of Rapture's downtrodden and enemy number one in the eyes of Andrew Ryan. That vengeance came at a cost, however, namely a little girl called Sally, whom Booker DeWitt searched for in Episode One. ![]() Players take on the role of Elizabeth, who has just gotten her revenge on Comstock. Even its obligatory shock ending feels more in line with BioShock's pedigree.After a few lovely moments of introduction, Burial at Sea Episode Two picks up immediately after Episode One. As it stands (in this reality), "Burial at Sea Episode Two" is longer, it delivers a better story with more emotional drive, and its combat feels fresher. Had Burial at Sea been released as one cohesive whole, the mediocre opening hours we know as Episode One might have been forgiven. It's a shame, then, that the BioShock Infinite creators in our universe chose to serve up Burial at Sea as two complementary products, because Episode Two is much stronger. Its return to Andrew Ryan's submerged metropolis of Rapture was disappointing, its promise of noir intrigue petered out too quickly, and all we were left with was slightly different combat and a ham-fisted twist ending that was barely deserving of the term. I say "parts," and not "halves," because Episode One was, at best, a lackluster introduction. In some alternate universe, in some different timeline, BioShock Infinite's "Burial at Sea" was never split into two parts. ![]()
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